Thursday, 22 September 2011

Animator (junior level)
Skills required:
Have an excellent understanding of animation principles timing weight and staging.
Must be self-motivated.
Enthusiastic and a team player.
 Good knowledge of a 3D package Motion builder, Maya, Max, XSI.
Good knowledge of human and animal anatomy.

Skills that I have

Basic understanding of animation principles
Self motivated
Basic knowledge of 3d Max
Basic knowledge of human anatomy

Contract 3D artist   “Edge of reality”
Soft skills:

Understands game production design process and methodology.
Demonstrated ability to solve complex problems efficiently.
Effective communication with peers, development staff and senior management.
Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project.
Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results.
Strong written and oral communication.

Hard Skills:

Knowledge of industry standard 2D and 3D (maya preferred) DCC applications

Education:

B.A. or equivalent degree


3D Environment Artist (pc)

Visual flair and talent
Expert knowledge  of Max and or Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline, environment, engines.
Preferred but not essential :
Proven experience implementing game environments.
 Formal art training.
An all round art ability and a love of games.

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