Wednesday, 7 March 2012

Portfolio research

Today we had to research other people's portfolios. What caught my eye was really colourful portfolio.
 http://jump.dexigner.com/directory/13657
Portfolio belongs to small design studio called Colorium. I really liked that the website is colourful and looks playful also its perfectly targeted to the demographic that they create deigns for. As they say on their portfolio "We love to work for children and for adults who enjoy life as children". Even though most of portfolio is in Spanish I still could easily navigate through the portfolio and view work that they have done for various companies. I also liked that there a lot of detail in website background and interface.

next portfolio that I took a look at was studio Ruwedata. Part of Dstruct  collective. On screen Graphic
& interaction Design from Rotterdam.
 http://jump.dexigner.com/directory/7338
First thing that I noticed about the portfolio is that it has blog elements
list http://www.dexigner.com/directory/cat/Graphic-Design/Portfolios/5.html


3rd portfolio http://jump.dexigner.com/directory/8143

Thursday, 22 September 2011

Animator (junior level)
Skills required:
Have an excellent understanding of animation principles timing weight and staging.
Must be self-motivated.
Enthusiastic and a team player.
 Good knowledge of a 3D package Motion builder, Maya, Max, XSI.
Good knowledge of human and animal anatomy.

Skills that I have

Basic understanding of animation principles
Self motivated
Basic knowledge of 3d Max
Basic knowledge of human anatomy

Contract 3D artist   “Edge of reality”
Soft skills:

Understands game production design process and methodology.
Demonstrated ability to solve complex problems efficiently.
Effective communication with peers, development staff and senior management.
Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project.
Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results.
Strong written and oral communication.

Hard Skills:

Knowledge of industry standard 2D and 3D (maya preferred) DCC applications

Education:

B.A. or equivalent degree


3D Environment Artist (pc)

Visual flair and talent
Expert knowledge  of Max and or Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline, environment, engines.
Preferred but not essential :
Proven experience implementing game environments.
 Formal art training.
An all round art ability and a love of games.